Cool Info About How To Increase Spell Hit Rating
Against level 70 targets, you need a total of 3% spell hit chance to not miss a spell.
How to increase spell hit rating. For binary spells only, there is an additional modifier for resistance to particular spell schools: Web spell hit chance reduces the chance that your spells are resisted by enemies. Web in pve, bosses are considered 3 levels above you, and that is why your miss chance is 17% (for spells), so 17% chance to hit is needed to negate that.
16% spell hit % = spell hit rating / 12.6 spells actually have a 17% chance to miss against bosses, but you cannot eliminate that. Web imagine you have 99% hit and 99% crit and then add 1% hit. Web 15.77 haste rating = 1% spell haste 12.6 spell hit rating = 1% spell hit chance.
Web wowwiki shows you would need 3% spell hit or 5% physical hit chance to be capped against an equal level player. A special case, because it provides the most effective way to increase dps on bosses. The maximum amount of spell hit that you can benefit from is called the spell hit cap.
To be precise the numbers whitetooth posted over on elitist jerks. Sorry about the percentages drdrako but given the number of +x%. Web at level 80 you need 27 hit rating for a +1% spell hit chance and 33 hit rating for a +1% physical hit chance.
0.83*1.5= 1.245% spell damage increase per percentage point. Web level difference chance to occur base damage penalty 0 10% 5% 1 20% 5% 2 30% 15% 3 40% 35% however, by increasing your weapon skill, up to a maximum of 308. Web assuming you had no hit rating, on a boss, (83% chance to hit), the net effect of pure crit on spell damage would be:
Web 12.62 hit rating = 1% increased chance to hit. Web if wearing a +1% spell hit chance item, the above percentages will increase by 1.